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Oculus Rift + Touch Controllers [Bundle]
Informazioni su questo articolo
- I controller Oculus Touch portano le tue mani in realtà virtuale, permettendoti di interagire in modo naturale con il mondo virtuale
- Ogni aspetto è progettato per essere facile, invitante e comodo da usare
- Scopri centinaia di giochi, app ed esperienze su Oculus Store
- Windows PC e connessione Internet richiesti: controlla le specifiche consigliate per verificare la compatibilità del sistema
I clienti che hanno visto questo articolo hanno visto anche
Dettagli prodotto
- Fuori produzione : No
- Pile : 2 A pile necessarie. (incluse)
- Età consigliata : Dai 12 anni in su
- Lingua : Inglese
- Manuale : Inglese
- Dimensioni prodotto : 10 x 10 x 10 cm; 1 kg
- Data d'uscita : 21 luglio 2017
- Sottotitoli: : Inglese
- Garanzia e recesso: Se vuoi restituire un prodotto entro 30 giorni dal ricevimento perché hai cambiato idea, consulta la nostra pagina d'aiuto sul Diritto di Recesso. Se hai ricevuto un prodotto difettoso o danneggiato consulta la nostra pagina d'aiuto sulla Garanzia Legale. Per informazioni specifiche sugli acquisti effettuati su Marketplace consulta la nostra pagina d'aiuto su Resi e rimborsi per articoli Marketplace.
- ASIN : B073X8N1YW
- Numero modello articolo : 301-00095-01
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- Restrizioni di spedizione: Spedizione: Questo articolo può essere spedito solo all'interno dell'Unione Europea e in altri Paesi selezionati.
- Posizione nella classifica Bestseller di Amazon: n. 22,707 in Videogiochi (Visualizza i Top 100 nella categoria Videogiochi)
- n. 14 in Occhiali virtuali
- n. 52 in Dispositivi VR per PC
- n. 1,458 in Schede madri
- Recensioni dei clienti:
Contenuto della scatola
Descrizione prodotto
Rift è diverso da qualsiasi cosa tu abbia mai sperimentato. Sia che tu stia entrando nel tuo gioco preferito, guardando un film VR coinvolgente, saltando verso una destinazione dall'altra parte del mondo, o semplicemente passando il tempo con gli amici in VR, ti sentirai come se fossi davvero lì. Include controller Oculus Touch. Nota questo pacchetto non include il controller wireless Xbox One
Cerchi informazioni specifiche?
Recensioni clienti
Le recensioni dei clienti, comprese le valutazioni a stelle dei prodotti, aiutano i clienti ad avere maggiori informazioni sul prodotto e a decidere se è il prodotto giusto per loro.
Per calcolare la valutazione complessiva e la ripartizione percentuale per stella, non usiamo una media semplice. Piuttosto, il nostro sistema considera cose come quanto è recente una recensione e se il recensore ha acquistato l'articolo su Amazon. Ha inoltre analizzato le recensioni per verificarne l'affidabilità.
Maggiori informazioni su come funzionano le recensioni dei clienti su AmazonRecensioni con immagini

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Migliori recensioni
Recensioni migliori da Italia
Al momento, si è verificato un problema durante il filtraggio delle recensioni. Riprova più tardi.
Oculus Rift permette all'utente di entrare in un mondo virtuale e di provare emozioni veramente grandi. Il visore è veramente ben costruito, unica nota particolare sulla costruzione di esso è il posizionamento in testa. È molto leggero ed ergonomico (quasi non si sente), ma per vedere al meglio e senza sfocature bisogna fare un buon settaggio delle regolazioni. Mi riferisco a tutti quelli che si sono lamentati dicendo di vedere sfocato eccetera, è tutta una questione di regolazione del visore. Assicuratevi di allargare tutti gli strappi prima di indossarlo, solo dopo averlo fatto indossatelo e muovetelo su e giù, destra e sinistra davanti agli occhi finché non avrete la migliore visione possibile, chiudere poi gli strappi. Tracking perfetto, performance molto buone anche su PC discreti (1050ti). Consigliato per vrchat.
Reputo questo visore attualmente il migliore avendo anche provato htc vive e Windows mixed reality. giá solo per il fatto che Oculus ti permette di muovere le dita per dare comandi (e il suo prezzo onestissimo) fa capire chi comanderà il mercato VR nei prossimi anni.
Una pecca che devo assolutamente rimarcare riguarda invece i pad: dopo un paio di giorni, accendendo il dispositivo, ho notato che sul pad sinistro il trigger posteriore se premuto non arrivava a fine corsa e superata una certa pressione il tasto rimaneva direttamente bloccato. Cercando in rete ho scoperto che questo problema relativo ai pad e molto diffuso tra questi dispositivi. Al che, contattando l'assistenza Amazon mi è subito stato inviato un pacco sostitutivo con cui al momento non ho alcun problema.
Un ulteriore problema riscontrato sul primo ordine è il seguente:
inizialmente era tutto perfettamente funzionante ma non mi era possibile utilizzare il visore con prolunghe USB e HDMI compatibili.
Detto questo considerando che solo i pad presi esternamente al bundle costano intorno ai 130€, questo tipo di difetti, per quanto mi riguarda, è totalmente inaccettabile, quindi dovendo valutare il bundle metterei volentieri il massimo ma, questo difetto mi fa calare la valutazione finale dando ai pad una valutazione molto bassa per i materiali utilizzati ma molto alta per la comodità dei pad stessi, in quanto sono realizzati in modo da risultare praticamente quasi assenti durante un'esperienza VR.
Se qualcuno avesse intenzione di acquistare il bundle consiglierei anche di acquistare una terza telecamera per triangolare la stanza ed avere un tracking decisamente superiore rispetto alla configurazione con due telecamere.
Ricapitolando il tutto direi che il prodotto è veramente ottimo e da un senso di immersività mai visto con giochi convenzionali, anche se tale senso varia in base all'esperienza che si sta sperimentando. Per quanto riguarda la realizzazione del prodotto avrei preferito spendere un po' di più ma avere un prodotto solido e duraturo, ma considerando il prezzo e considerando il contenuto del pacco per quanto riguarda il rapporto qualita/prezzo credo che questo sia il miglior prodotto attualmente in commercio.
Arrivando dalla versione DK2 di Oculus devo dire che sono stati fatti passi da gigante sia come materiali usati ,sia come visore. nessun problema di installazione su Windows 10. Ritengo che il prodotto sia ottimo e molto coinvolgente.Mi ritengo molto soddisfatto ma consiglio vivamente un acquisto di prolunga per i cavi di interfaccia pc di almeno 4 metri per avere la massima libertà' di movimento.Ho provato alcuni giochi di Oculus e spero nella crescente crescita di questo prodotto. Per quanto riguarda il famoso effetto zanzariera presente nel Dk2 devo dire che e quasi impercettibile e il coinvolgimento e totale.Nessun senso di nausea percepito a differenza del precedente visore.Per chi come me usa anche simulatori di guida con postazione movimento dinamico posso dire che ho provato Assetto corsa su piattaforma steam e sono rimasto soddisfatto.Ci sono comunque margini di miglioramento sulla risoluzione ma giocare indossando Oculus ti fa veramente sentire all'interno dell'azione.
Le recensioni migliori da altri paesi

-Comes with free games
-Excellent packaging
-The two sensors work well for 360 tracking. Followed a Youtube tutorial on 2 sensor room tracking.
- Many free and inexpensive VR games on Steam. Works with Steam VR.
-Many more fun applications than simply gaming.
-Climby and SuperHot VR are a legitimate workout - I’m actually grabbing velcro resistance weights to make it even more legit.
- Runs most games at full frames well with only a 1050ti and 6600K (more about this in cons)
Now onto the headset itself:
Pros:
-Amazing build quality
-Easy set up
-Lightweight
-PPD slider for different eye pupil distances!
-Extremely immersive, with very little lightbleed.
Cons:
You’ll need a better rig. I’m actually building a new PC so it’s not an issue, but The Forest VR will make you nauseous as it’s not going to hit optimum framerate.
-Screendoor effect - Though it is far less noticeable in some games. Anything that has writing seems to be blurry and low res. With this being said, this is Oculus’ first consumer implementation of VR and I’m excited to see what’s next.
-Visible condensation on the inside of the mask when playing a session of superhot.
Final thoughts: I wish that Oculus had a mounting system like in the Windows Mixed Reality and PSVR headsets that simply flip down.
VR is incredible and has rekindled my joy of technology and gaming!

Pros:
- Controles Touch son increibles. Casi inmediatamente se te olvida que estas usando controles y el uso es muy natural comparado con los controles del Vive.
- El headset es muy ligero y comodo, la fabricacion es solida y de alta calidad, es muy facil de ajustar y una vez ajustado no necesitas volver a reajustarlo a menos que que otras personas le muevan.
- El headset incluye audio de sorprendentemente buena calidad y microfono.
- El software funciona muy bien y es facil de usar
- Tracking es muy bueno una vez que tienes todo ya instalado, especialmente si utilizas sensores adicionales para VR en cuarto (room scale)
- Utilizar el rift es un placer una vez que estas en VR ya que se te olvida que lo traes puesto
Cons:
- Tracking no es tan versatil como en el Vive, sobre todo para empezar ya que es solo util para jugar en 360 grados sin moverte de tu lugar con lo que incluye este paquete.
- Si quieres un area de juego mas amplia necesitas sensores adicionales (1 sensor extra, 3 en total para un area de juego de 3x3m y 2 sensores extra, 4 en total para un area de 4x4m) Estos sensores y todos los cables requeridos para conectarlos tienen un costo extra.
- Los requerimientos USB 3.0 de estos sensores extra tambien pueden causar problemas de conexion dependiendo de tu sistema, y puede requerir una tarjeta USB 3.0 adicional para solucionar, lo cual es otro costo extra (Checar la tarjeta USB 3.0 StarTech PEXUSB3S44V y ver mi reseña para mas informacion al respecto.)
- La instalacion de todo cablerio para conectar los sensores puede ser un problema, aunque una vez instalado se te olvida porque estas muy ocupado jugando en VR
Otros:
- Facebook compro a Oculus, y dependiendo de tu opinion acerca de la compañia esto puede ser un mas o un menos para ti.
- Siendo primera generacion de VR tiene limitaciones en cuanto a resolucion y area de vision limitada (field of view) que se resolveran en siguientes versiones. Tambien habra mejoras en los controles usados en VR.
- Estas siguientes versiones al momento de escribir esto (enero 2018) todavia estan por lo menos un par de años de distancia, asi que depende de si te quieres esperar o no. Quiza en el CES 2018 tengamos noticias de que podemos esperar en el futuro inmediato, pero el Pimax 8K es una buena indicacion de que es lo que podemos esperar en la siguiente generacion. Una vez que las tarjetas graficas tengan el suficiente poder computacional para manejar esas resoluciones sin sacrificar otras cosas.
Para concluir el precio de VR nunca ha sido mas accesible y va a seguir bajando, y aunque sin duda todavia es una inversion en este momento tampoco hay duda alguna de que vale la pena por la experiencia. Una vez que experimentes juegos de accion como Super Hot VR o Robo Recall, o te pasees por el mundo con Google Earth, nunca veras la realidad virtual y el futuro de estas tecnologias de la misma forma.

If you have tried Google Cardboard or any of the other mobile phone headsets out there and not been impressed, You won't be.
They are a not a true representation of "Proper" VR. These types of devices track your head rotation only, there is no "translation" awareness, so you cannot move around (Forward, Backwards, Left, Right, Up or Down), you are fixed in position. You are free to "look around" only.
"Proper VR" has the ability to let you move around freely within your enthronement in all 6 degrees of movement, the extra ingredient that brings VR to life if the inclusion of your hands in the environment. THis give you the ability to interact naturally with object withing the environment. something a phone device has absolutely no way to provide.
Personally I have an Oculus Rift, it has an isolated (zero-crosstalk) stereoscopic display which uses image distortion and fish-eye lenses to achieve an wide field of view. This is a big deal, it adds tremendously to the sense of immersion. You really feel like you are "inside" the virtual space, and have an accurate sense of where objects are in relation to you, depth wise. The hand trackers are so perfectly positioned, you do not, (And cannot), see them in the real world when wearing the HMD, but just moving your hand naturally to the position you see in the virtual world, you will be able to pick them up! That in itself is impressive.
The PC needed to power this headset also needs to be fairly substantial and requires a dedicated 3D graphics card, but then any PC game these days worth its salt requires that. the more powerful the better the experience though. I think the minimum specification GPU is an Nvidia 960, but this will not run the most demanding games at their best graphic ability. I'd recommend a minimum an Nvidia 1080ti for the GPU.
The "Elephant in the room" : Some experiences WILL make you feel sick. Its something they are working on. Some games have solved it, some haven’t.
It all depends on weather the game or experience you are using has was is known a "free locomotion" or not. long with the frame-rate the graphics are delivered.
Free locomotion allows you to "glide" around your environment smoothly just by pushing the hand controller joystick in the direction you wish.
This sounds great, but in VR it is very confusing for you brain/vestibular system to correlate their differing inputs and as a result motion sickness can be felt.
It does need to be said that this is a "beginner" symptom, and with regular "training" you will overcome this feeling and gain you "VR legs" so to speak!
It's not a question of “Does a VR headset actually feel realistic?”. The only question is if you are ready for such a jump in technology.
This is NOT Nintendo Wii 3.0 or XBox X-5 or PS 5! This is NOT an updated console system or fun little gadget. This is something different.
Something you have never experienced before. It's another dimension. The future of gaming and home entertainment.
For me, its the most amazing thing I’ve ever had the pleasure of being a part of, and cant wait to see where this will go.
When I first got it, the only way I could explain it to people was that its just blows your mind and is an absolute game changer in every way.
No amount of watching YouTube videos of people using a Rift, or me saying "it is good", can't relay the feeling of of actually wearing and being in the headset.
I read recently that 2/3 of the population still don’t know that VR even exists or think its just a gimmick and are reluctant to take that step into VR.
To that I say, after Mark Zuckerburg was shown the Oculus Rift, he immediately offered $4,000,000,000, (Yes 4 Billion dollars!), to buy the company.
Now that is a response!!
Regarding the price of getting started with VR, people often say it is "too expensive". Depending on your needs, VR is not “too expensive”.
If you have a relatively recent generation smartphone (last ~3 years or so), you can buy a Google Cardboard (or similar) adapter for as little as £1
For a step up, you can get something like a Google Daydream or Samsung Gear VR. They both still need a smartphone, but they are both under £100.
You can get an entry level all-in-one system like an Oculus Go for £200. Still not terribly expensive.
Now all three of these systems are entry level, and as with all things in life you largely "get what you pay for."
For someone that has never experienced VR, all three can deliver something exciting, but it is not "true", full immersion VR.
Over the £200 price point, things get a little more interesting...
You have Playstation VR for about £350, or less if you already have a PS4.
After that, you get into things like the HTC Vive, Oculus Rift and Windows Mixed Reality. Those range from £200 to ~£600, but you need a pretty beefy PC to run them. The total cost is £1200 – £1800, which is starting to be expensive, granted, but not ridiculous. If you have a PC that can be upgraded (you can often just upgrade the graphics card) you’re looking at £500-£800 all in.
For this amount of money, you get a top notch immersive VR system that can cover an area as large as 15′ x 15′ (4.5m x 4.5m), which is pretty big.
You’ll be free to walk around that entire space within a virtual environment.
VR can provide some escapism, exposure to new things, engagement, excitement along with everything else you can get from other media, books to a movie or video game. In my opinion, and according to the growing body of academic research, VR is more immersive than other media. In other words, you can, and will, get more engrossed in what you are doing when in VR.
Estimates show about 6 million units have been shipped of higher end systems (PSVR, Vive, Rift, Windows Mixed Reality).
At the other end of the spectrum, Google cardboard alone was over 10 million units!
That’s comparable to a gaming console like Sega’s Dreamcast, and ahead of Nintendo’s Wii U. And we’re only a couple of years in to VR.
Uses for VR at home span the range from educational/practical to pure fun, but many of those uses combine a little of both.
On the practical side, there are a variety of things you can do in VR at home:
Visit real places around the globe — see VR Travel: 10 Ways To See the World From Your Living Room
Visit real places on other planets — see Mars: Curiosity Rover
Immerse yourself in a concert LIVE with NextVR
Help house-bound seniors deal with depression and isolation with Virtual Reality for Seniors
Visit museums with Amazing virtual museum tours
Explore a new kitchen with Virtual Reality from IKEA
Watch news feeds from around the globe with 360 video.
On the fun games and experiences front, whilst there certainly is plenty of "shovelware" on Steam (and to a lesser extent Oculus Home), there are plenty of great experiences to be had from both stores.
My personal favourite VR games/experiences which have given me many hundreds of hours of fun include:-
Skyrim VR, Lone Echo, Arizona Sunshine, Assetto Corsa, Battlezone, Brass Tactics, DCS World, Dead and Buried, Echo Arena, Elite Dangerous, Lucky's Tale,
Minecraft, Onward, Project Cars II, Robo Recall, Superhot VR, Willson's Heart, Google Earth VR, Farlands, Sparc.
I could go on, but think I'm doing that already :-)
I would argue that no gaming system in history has ever had a line-up so involving, exciting and physically jaw dropping at times, and the best is still yet to come :)
I have played many games in VR but I have been extremely impressed by the conversion of the Skyrim from Bethesda to VR.
Even though these are not perfect conversions, as they were not "built for VR" in the first instance, and you will run into bugs or oddities, they nevertheless convey a world you can get completely lost in. I regularly spend 8 or more hours per session, but it feels fleeting!
You have a huge world around you that when you play in flat-screen is nice but its like watching a movie, now replaying it in VR it feels strange, almost like a religious experience at times. You stand on the top of a mountain and look out over the land and all its majesty, but its all just code, realistic looking code, you are left with a feeling like you are in the matrix.
I am still awed and find myself sat with my mouth open, by the vistas presented in Skyrim (Modded to hilt of course).
I am that Barbarian with a hunting bow in hand, crossing Tamriel in search of adventure ;-)
All in all, it is the biggest leap forward in home entertainment since the Atari 2600!
If you can, buy one, I whole heartedly recommend it, I guarantee you will not be disappointed.

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I never really thought about buying a VR headset.
I did read about it a while ago since I love technology and I was curious.
But last time i checked, it was too expensive and the reviews around the net stated that there was not enough content,
Based on those 2 facts, the reviews didn't really recommend it as something worth purchasing. So I didn't.
Then, one day, i was checking the current prices of those headsets and i noticed that the Oculus Rift was on sale for just 400$.
*Edit: on black Friday it was as low as 350$
I then started looking for updated reviews and was reading some great stuff about Rift's new touch controllers.
I did not think twice, I knew that 400$ is a price i am ready to pay to try some new and cool technology.
Build quality
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I must say that the build quality of this product is really outstanding.
It feels very stable, beautiful, it feels nice in your hands and on your head.
You can wear it for quite a long time without getting uncomfortable.
You'll notice that luxury feeling from the moment you see the box and the unboxing process.
One big problem is when you start sweating. The foams that are sitting on your face are soaking water instantly and becoming really disgusting. Making it difficult playing with others.
*Edit: after a few times that I've been using the headset, I suddenly noticed dirt stuck inside the right screen, it was clearly stuck inside and I sent a video to their support and they agreed with me.
It was very noticeable as a big black mark when wearing the headset.
The screens are sealed so I couldn't open in order to clean it. It probably happened during manufacturing.
I tried contacting them and sent them the information that they have requested, but then they replied and requested even more
information with some serial number that should be located on the headset strap, which I didn't find.
I did not want to spend even more time understanding what they want from me, so I left it as it is.
Later the dirt has moved again to the sides so at least it does not interrupt any more. until next time :P
My first Usage impression
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The 3D effect is quite amazing, you really do feel like you're in a different world, but you'll feel the full effect
when you start interacting with the world, and it's so nicely done with those controllers, they are so intuitive and comfortable.
It does give you the "wow" effect when it comes to the full experience.
But, if you're expecting to enter the ocean and see everything crystal clear as if you're really swimming there, then the VR experience is still not there. It's not terrible, but the screen quality is not satisfying enough (more details below).
More about the display
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One of the things i was waiting to try with this headset is watching 3D movies.
I was quite disappointed because the quality is not that good, which makes the entire thing not enjoyable.
The main issue is not the resolution of the movie, but the problem is the low resolution of the screens in those headsets and basically the distance between the pixels.
You might not notice it when you're watching your regular computer monitor, but try getting your eyes very close to the monitor on a white page and you will suddenly notice a little black margin between each one of the pixels.
When you're wearing the headset, you have 2 little screens right next to your eyes so you do notice a thin black grid, it's like you're watching through a flyscreen.
You're starting to forget about it when you're playing a game and interacting with the world, but if you're trying to watch a movie, you'll quickly realize that you rather do it on your computer monitor than sitting in a virtual theater while wearing the headset.
Still, it's worth mentioning that after reading about it over the net, people stated that on the RIFT the grid is less noticeable than on the HTC VIVE.
The resolution is obviously going to be improved in the next generation.
* Edit: An example of that is HTC's new headset, the "VIVE PRO". the image is so much clearer. But I wouldn't recommend that headset any way because the image quality is the only advantage, everything else is a disappointment, including the insane price.
Gaming with the Headset
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Don't expect to find a big library of quality games for VR, but still, there are enough small games in order to keep you busy and find
something suitable for your taste.
One game i was waiting to try is a boxing game called "The thrill of the fight", it's basically boxing in VR.
My sister tried it, my GF tried it, my mom, my dad, my mom's friend... everyone LOVED it and were swinging and sweating like crazy.
Some even screamed :)
It's more than just something to try and forget, You can actually play for hours.
What you're doing in the VR is also visible on the computer screen so it's a lot of fun for the entire family.
Make sure you have enough space in your room (at least 2x2 meters) to allow you to move.
Sports without leaving your room
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Just like the boxing game I've mentioned above, you can find rhythm games, tennis games and other games that can get you tired
really quickly and make you sweat without leaving your room.
It has actually become my warm-up regime .
Motion Sickness
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If you get motion sickness quite often, then you might get it here as well.
I am a bit sensitive when it comes to motion sickness and there are some VR games that i basically can't play
because they make me feel bad quite quickly.
When it comes to other games, i am trying to not play for too long in order to avoid sickness.
It's different for each person and it gets a bit better when you get used to it, but it's something worth mentioning and be
awared of.
Conclusion - does it worth it?
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People are sometimes complaining about the fact that you're not just paying for the VR but you have to pay an additional 1000$ for a suitable PC.
I don't agree with this statement. You shouldn't buy a new PC JUST for the VR experience.
If you like playing computer games and you have a suitable PC, then in my opinion 350-400$ are worth it.
I think you'll have enough hours of fun to justify the price.
If you're planning to upgrade your computer somewhere soon any way, then this headset might be the reason to finally do it.
*** July 2018 Edit: Nvidia is about to launch their next generation video cards in the upcoming months, if you're planning to upgrade your PC, don't do it yet, wait for the new video cards and your PC will be ready for the next generation of VR as well. ***
If you don't play games but for some reason do have a high-end PC and you want to watch those VR movies that you see on youtube,
then just buy some cheap glasses for your smartphone such as the google cardboard. You don't need a full VR set for that.
BUT if you're not playing computer games, or you have a computer that suits your current needs but not good enough for VR, then
I don't think it's currently worth buying a new PC.
Yes, it is fun, yes, it's entertaining, but the quality of the games that currently exist is still mediocre, VR is still new so it will
take time till we see some dedicated large-scale VR games.
Therefore you can wait a couple of years until there's better content and even better headsets without feeling that you're missing much.

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